Behavior Change of Environmental Behavior - A Qualitative Study on Motivation

The study aimed to identify motivational factors for performing environmentally positive challenges. A simple mobile app prototype was created for user testing. Users initially assessed their motivation and ability to perform eco-friendly actions, provided details about their living situation, and household composition by selecting a corresponding persona. They were then presented with a list of challenges and corresponding rewards. The challenges were evaluated through structured interviews and a ranking system. Three variations of the user test were made, differing in the placement of challenges and switching rewards. Results were analyzed to determine what motivated user participation and what factors reduced motivation.
Challenges
Human behavior impacts the environment significantly. To combat accelerated climate change, changes in daily habits are essential. This study investigates what motivates users to adopt environmentally friendly behaviors through a hypothetical mobile app that offers rewards for completing positive environmental challenges.
Solution
The study indicates that the most effective rewards combine personal pleasure and positive environmental impact. Excessive rewards can demotivate users if they don’t always receive them. Users want to see the tangible difference their actions make. If the impact seems too small, it might discourage them. The key is not lavish rewards but creating conscious users and making behavior change straightforward.

Research & Framework

I explored theories on intrinsic and external motivation, behavior-changing design, persuasive technology, Fogg's behavioral model, ability, and gamification. These theories helped me design the study's framework. I used Fogg's behavioral model to create my challenges and as a basis for the thematic analysis.

Personas

Each persona was presented with descriptions, and users selected the one they felt most resembled their current environmental behavior. These personas helped participants assess their levels of motivation and ability, which could be valuable for evaluating results. The following personas were identified based on Fogg’s behavior model.
High motivation / Low ability
Users with high motivation but low ability want to change but struggle due to time, money, or effort constraints. Challenges should be simple or offer attractive rewards to increase the likelihood of behavior change.
High motivation / High ability
Users with high motivation and high ability are both willing and able to change their behavior. Effective triggers alone should be sufficient to initiate the desired behavior change.
Low motivation / Low ability
Users with low motivation and low ability struggle to change their behavior. For a change to occur, either motivation or ability must increase from zero. Such users are likely to engage in challenges that require minimal effort and offer the highest rewards.
Low motivation / High ability
Users with high ability but low motivation can change behavior if tasks are simple. Motivation may be low due to insufficient social or emotional rewards. Increasing the attractiveness of rewards can enhance the likelihood of behavior change.
Five challenges were designed to examine what motivates users to perform environmentally positive actions. Each challenge had the same required ability level, ensuring no task was chosen for being too simple.

Challenges

Challenge 1
Avoid running water while washing dishes, brushing your teeth, and shampooing in the shower.
Challenge 2
Have a vegetarian dinner.
Challenge 3
Unplug unnecessary devices and turn off all lights before you leave for work.
Challenge 4
Go to the store and recycle bottles.
Challenge 5
Pick out three surplus clothing items from your wardrobe.

Rewards

Five rewards were designed to increase user motivation for environmentally beneficial behaviors based on Fogg’s elements of motivation. Each reward was linked to a specific challenge and varied across prototype versions by changing the order and associated challenge.
Reward 1
Earn 50 points.
Reward 2
Avoid losing 50 points.
Reward 3
Save money.
Reward 4
Share your achievement with your social network.
Reward 5
Reduce your daily emissions.
These rewards were simple to allow for open discussion during interviews and encourage participants to share their own motivational ideas. Users acted on the assumption of these rewards without receiving physical items.

User Testing

For data collection in the study, I selected structured interviews and quantitative ranking. Structured interviews were ideal due to the use of prototypes and the need for qualitative analysis of personal experiences, opinions, and attitudes. This method ensured all participants answered the same questions, facilitating replication and validation of the study.

Interviews

Conducted a structured interview to gather qualitative data on their experiences, and concluded with a quantitative assessment of challenges and rewards.
Procedure
Fifteen participants were recruited using a convenience sampling method. To ensure each variation was tested five times, the participants were divided into three groups of five, with each group assigned a specific variation (differing in the placement of challenges and switching rewards.).

The user test was conducted via Zoom, starting with an introduction to the study and tasks. Participants filled out a consent form and then interacted with a prototype while the observer remained passive. After the interactive session, participants were interviewed using a predetermined template, focusing on challenges, rewards, motivation, and ability. The test concluded with a quantitative assessment of the challenges and rewards.
Frågor till studie
Direkt efter vald utmaning:

Varför valde du den utmaningen?

På vilket sätt tilltalade den dig mer gentemot övriga utmaningar?

Frågor för varje utmaning:

Motivation:

Vad tycker du om denna typ av belöning?

Hade belöningen kunnat vara utformad på något annat sätt för att den skulle vara ännu mer motiverande?

Vad anser du om denna belöning jämfört med övriga belöningar?

Hur viktig är en belöning för att du skall utföra utmaningen?

Vilken typ av belöning tilltalar dig mest? Social, personlig eller miljömässig vinning?

Förmåga:

Vad tycker du om denna typ av utmaning?

Är utmaningen för svår eller utmanande?

Upplever du att utmaningen kräver för mycket tid eller fysisk/psykisk ansträngning?

Tycker du att utmaningen skall vara utmanande eller så lätt som möjligt?

Hur skall en utmaning formuleras för att passa din livsstil? Skall den vara rutinmässig? Skall den få dig att ändra din livsstil?

Övriga frågor:

Hur rolig är denna typ av utmaningar?

Ser du fram emot att försöka utföra utmaningen?

Analysis

I chose thematic analysis as it is a common method for analyzing qualitative data. I began by transcribing the interviews and then creating codes based on the transcriptions. These codes were analyzed and categorized into possible themes and subthemes. Each potential theme was reviewed to ensure there was sufficient data to support it.

Thematic Analysis

When reviewing the material produced during the user studies, four major themes were noted. Additional subthemes were identified for each theme.
Excerpt
Theme: What is a Challenge?
When choosing a challenge, some participants pointed out that something they already do is not seen as a challenge. Many participants selected a challenge they already incorporated into their daily lives.

"I wanted to choose a challenge that I don't already do; existing behavior is not seen as a challenge." – Participant 12

"It's not a challenge if you already do it. If a task I already do is presented as a challenge, it doesn't motivate me." – Participant 1

"I chose the challenge because I tried to think about what I would need to do more of in my life. Today, I'm least motivated to do this task, so it feels like the most challenging." – Participant 13
Theme: Social Sharing
Although many participants saw value in sharing their completed challenges with others, only one participant found the reward enjoyable. Eleven out of fifteen participants described the reward as the least motivating of all the challenges.

"The reward is not as motivating as the others, it is unmotivated. You don't want to brag, just mind your own business." - Participant 8

"No, I am not interested in what others have done and have no need for others to know what I do. It would rather make me less likely to do the challenge." - Participant 5
Theme: Increased opportunities
A clear pattern emerged regarding how a challenge should be formulated to increase the chances of completion. It was mentioned how an overly life-changing challenge could potentially increase the risk of the challenge not being performed.

"I think I would have completed more challenges if they followed my routine, something entirely unknown increases the risk of not doing it. Routine suits me best." - Participant 13

"Many small changes become a greater whole, but a change too large increases the risk of not coping with it." - Participant 14

"If it was something that fits into a routine, it would be less strenuous and occur more frequently." - Participant 3

Results

My results indicate that the most appealing reward combines the satisfaction of receiving something with the positive self-esteem from benefiting the environment. The reward shouldn't be too significant, as this might lead to dependency on physical rewards for maintaining the desired behavior. For environmentally positive challenges, individuals want to see tangible positive impacts. If the perceived difference between completed and non-completed challenges is too small, it may demotivate them. The key is to foster conscious users and simplify behavior changes rather than relying on lavish rewards.

Retrospective

If the project had continued, I would have focused on applying and testing my insights through additional design iterations and user tests. The reliability of the thematic analysis is inherently influenced by interpretation, which can vary between researchers. To counterbalance this, I included quantitative measures and highlighted differing opinions to demonstrate that participants did not always share the same views.
diva-portal.org/smash/get/diva2:1441712/FULLTEXT01.pdf

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© Gustav Karlsson 2024